Chris Wells
https://www.artstation.com/chriswells
thewallabyjoe@gmail.com
May 2018-Present, Ubisoft.
Expert Character Artist.
Unannounced Title. Currently Lead Character Artist on unannounced title.
Mythic Quest, Apple TV+. Created Ian Character Model.
Division 2: Warlock. Designed/Concepted the Hana Brand Gear for Characters in Division 2: Warlock.
Project Falcon, Concept and Look Development. Responsible for concept and character model for unannounced project for Ubi San Francisco.
Project Ion (Canceled Project), Concept. Concept and LookDev for Hero and Enemy Characters.
The Division 2, Character Model. Responsible for modeling and texturing character armor set for Division 2.
Unannounced Project. Responsible for Character Model and texture.
July 2014-May 2018, Boss Key Productions
July 2014-May 2018, Lawbreakers. Lead Character Artist.
Responsible for creating Character Pipeline, Modeling and Texturing several models. Managed art production of character models both from inhouse artists and a team of 11 outsource artists. Provided Art direction on character custom skins, as well as the Boss League Blitz character Models.
Directed most of the in-game screenshot marketing.
Radical Heights. Partially responsible for development of shape language and character look
In a brief development cycle. Created base characters and oversaw development of clothing for monetization.
2005-July 2014, Epic Games
2012-July 2014, Fortnite. Senior Character Artist. In addition to modeling and occasionally texturing characters, I was also responsible for establishing character pipelines and topology standards. I also worked closely with animation and rigging to ensure high standards for character models. Helped in forging a visual style for characters with Art director and Concept Artist. Responsible for managing and directing outsource model production from Shanghai, as well as training up satellite studio (People Can Fly) character artists to adopt the Fortnite style. Created Fortnite Collectible Statue for Triforce. Also directed outsource concept artists for character creation.
Gears of War Judgment. Worked with Epic Games Poland in Marketing Art support role, as well as creating Sophia Hendricks Model and texture. Worked with Art director on Game Informer cover.
Gears of War 3. Modeled and partly textured Anya, Sam, Myrrah, Tempest, Berserker, Bernie. Responsible for character portrait images, including posing and lighting. Worked with Art director on several magazine covers.
Gears of War 2. Remodeled Brumak, Maria Santiago and Franklin. Marketing work as well.
Gears of War. Rigging help and base female mesh work.
Unreal Tournament 3. Responsible for Necris team, as well as Lauren on Iron Guard. Textured Main Character. Modeled Stinger and Flak Cannon. Marketing work as well.
1999-2005 Ubisoft.
Lead Character Artist, Rainbow Six Lockdown. Responsible for modeling character and working out pipeline with programming to develop on PS2 platform (later PC).
Character Artist, Ghost Recon+Mission Packs, Rainbow Six 3. Responsible for head models for Hero Characters.
Lead Character Artist, Freedom: First Resistance. Responsible for all character Models and Textures.
Character Artist, Charlie's Angels. Worked on Cameron Diaz , Lucy Liu Model as well as enemies models in Paris, France.
University of Georgia
B.A. in Fine Arts.
The Walt Disney Company
1997, Intern. Interned at the Florida location and was mentored by Feature Animation Artists for Anatomy (human and animal), gesture, and Figure Drawing.
Week long workshop with Andrew Cawrse for Sculpting and Human Anatomy Study
Extensive Figure and Animal Drawing study from Tom Dow, Disney Layout Artist (1997-1999)
Can speak conversational French, as well as read and write in French.
Presentations
2007 Auto Desk Super User Tour-Represented Epic Games with a presentation character pipeline and tips on a tour in Europe, Asia, and Australia.
2009 GDC- Presented character pipeline. Received perfect score.
2019: Received IGDA Award for Outstanding Art and contributions to the Games Industry.
2020: NYU, Brooklyn, NYC. Presented a Masterclass to students and enthusiasts on Character Modeling.